Results
Nominations increased by 208%, with gameplay rates at 100% for nominees and 67% for nominators. 268 participants passed the quiz and reported any gaps in understanding of valued behaviour and the nomination process.
Industry
Communications, media, and entertainment
Problem space
Employee engagement
Services
Gaming
Rewards marketplace
Technology
Game Arcade
BIW’s Game Arcade is a simple and fun way to reward outstanding performance. It creates a vivid and lasting award experience by using game plays to recognize those who have performed desired behaviours or achieved a specific goal.
Objective
Recognize instances of acting in a significantly important department-valued behaviour while removing tedious administration work from telecommunications leaders.
Solution
BIW designed and operated a behaviour-based nominations program for 1.5 months while implementing Game Arcade for awards through BIW’s Rewards Marketplace. The core components of this program included:
- Nominations program: A behaviour-based program that allowed technicians to recognize peers for department-valued behaviours. Telecommunications leaders review nominations to select the winners. Leaders selected 8.1% of the submitted nominations as winners.
- Game Arcade: Applying gaming techniques to the program using game plays. Nominees and nominators were awarded game plays. l Knowledge reinforcement: During the first two weeks of the program period, a quiz checked the audience’s program and nomination process knowledge as well as the knowledge of the department’s behaviour. Do it yourself (DIY) quiz functionality allowed the quiz to be created with ease directly on the recognition and rewards platform.
- Communications: Game Arcade reminder messages were sent to increase game play usage. Celebratory emails were also sent at the middle and end of the program to recognize nominees.
Results
- Program lift: 208% lift in nominations submitted from the target.
- Game play usage: The game play rates for nominees and nominators were 100% and 67%, respectively.
- Quiz: In total, 268 participants passed the quiz. Platform-embedded reporting determined if there were any gaps in the audience around the valued behaviour and the nomination process.
Download the full case study for more details.
See what Game Arcade can do for you
Thought Leadership
Learn from the best. BIW thought leaders bring you a deeper look at the business of inspiration.
-
Article
Using biases to change behaviour and increase sales performance
What is a behaviour and how does it happen? According to the Fogg Behaviour Model, a behaviour happens when motivation, ability and prompt come together at the same moment. Motivators and prompts are well-documented tools that BI WORLDWIDE Canada helps clients to deploy, but what about ability? Behaviour = Motivation + Ability + Prompt The Fogg […]
-
Article
What is sales incentive management?
Looking to build a high-performing sales team? For most sales organizations, this is a common goal. Strong salespeople close more deals and generate bigger profits. Motivated salespeople are always driven to do better and sell more. Happy salespeople are likely to stay loyal to you as an employer and continue to bring in great results. Yet, […]
-
Article
How to create frictionless channel incentive programs
Whether your channel incentive objective is stretching the top 20% of performers or driving incremental performance of the middle ground, the engagement of your target audience is the first challenge that any channel incentive designer must overcome. A common assumption is that this is simply achieved by curating the right reward selection. After all, the […]